Rose 22,300 polygons. My goal was to practice clean topology flow, texturing, baking and implementing the UDIM workflow inside of Blender and Substance Painter for texture optimization.
Nike air max 95 15,000 polygons. My goal was to practice modeling from reference photos I've found online, topology, texturing with the UDIM workflow inside of Blender and Substance painter for texture optimization.
Birb 1 My goal was to practice hard surface modelling, while in the final result trying to achieve a simple brutalist atmosphere.